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Question by sarebots2 · Feb 18, 2019 at 12:28 PM · collisionphysicsrigidbodyparticlesystemparticle system

Is there a way to detect particle collision on rigidbody trigger collider?

The collisions work if I turn off "Is Trigger" property but I need them to be trigger colliders.

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avatar image ifurkend · Feb 18, 2019 at 12:52 PM 0
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You may use Particle System’s Trigger module ins$$anonymous$$d. If you must detect the collision contact point and have accurate bounce behaviour, you may create a separate collider in a separate object parented to the trigger collider object.

avatar image sarebots2 ifurkend · Feb 19, 2019 at 07:26 AM 0
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Particle System's Trigger module is very limited and I have to manually add each collider and can't just select layers for trigger collision. Even then, I can't know which object the particle hit.

Adding additional colliders for every trigger collider seems like way too much work and I don't need the bounce behavior. Also, possibly might increase the physics impact.

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