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Question by dodo jump · Feb 17, 2011 at 12:00 PM · emitter

Turn off Particle Emitter after few seconds?

How i turn off the Emitter after few seconds?

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Answer by Alec-Slayden · Feb 17, 2011 at 12:31 PM

Here's a simple script you can put on the object with the particle emitter:

function Start(){

 Invoke("StopEmitter", 3); //In 3 seconds, runs StopEmitter function

}

function StopEmitter(){

 gameObject.GetComponent(ParticleEmitter).emit= false; //tell the emitter to stop.

}

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avatar image dodo jump · Feb 17, 2011 at 12:48 PM 0
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thank you very much :)

avatar image Alec-Slayden · Feb 17, 2011 at 12:50 PM 0
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You're welcome, however if you want this to turn off your emitter at a certain point ins$$anonymous$$d of a few seconds from start, you'll need to set it up differently

avatar image Alec-Slayden · Feb 17, 2011 at 12:51 PM 0
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In any case the invoke expression should be a handy method.

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Answer by $$anonymous$$ · Jul 20, 2019 at 11:34 PM

I used coroutine to achieve the wait behavior. But i don't is there any performance issue or its a bad approach for this secenario.

 private ParticleSystem ps;
 
  private void method1(){
         StartCoroutine(nextLevelLoadTime());
  }
 
  IEnumerator startAndStopParticleSystem()
     {   
         ps = GetComponentInChildren<ParticleSystem>();
         ps.Play();
         yield return new WaitForSeconds(3);
         ps = GetComponentInChildren<ParticleSystem>();
         ps.Stop();
         yield return new WaitForSeconds(1);
         callOtherFunction
     }
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