Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by LaLaurien · Nov 22, 2021 at 06:59 PM · c#arrayeventsystemscriptingproblemdialogue

Iterate through dialogue array and display in game

What end product am I trying to archive:

I am making a Walking Sim in which different characters talk whenever a certain event is triggered.

(Sometimes when you walk past a certain place on the map, sometimes when you pick or interact with an item and sometimes after a certain time).

The Dialogue is played in a set order.

There is, however, one option to skip a part of the story.

What I have so far:

A Dialogue Script:

  [System.Serializable] public class Dialogue 
 {

 [SerializeField]
 private string nameOfSpeaker; //Adding the name of the current speaker in the Unity Inspector

 [SerializeField]
 [TextArea(3,10)]
 private string sentence; //Adding the displayed sentence the speaker says in the Unity Inspector
 }

A Dialogue Manager:

  public class DialogueManager : MonoBehaviour
 {
   private Dialogue dialogue; 

  //Adding a variable from type Dialogue to be able to access it's variables (See "Dialogue"-Script for 
  reference)

 List<Dialogue[]> chapters = new List<Dialogue[]>(); //Making a List of Dialogue Arrays

 /*Since the player will be able to skip a part of the dialogue 
  * we added divided the story into chapters and
  * made them seperate arrays. ChapterOne has to be played, 
  * ChapterTwo is skippable and ChapterThree is the ending, wheather or not
  * the second chapter is skipped*/
 [SerializeField] 
 private Dialogue[] chapterOne;
 [SerializeField] 
 private Dialogue[] chapterTwo;
 [SerializeField] 
 private Dialogue[] chapterThree;

 [SerializeField]
 private TMP_Text text; //drag and drop the TMPText that should display the current dialogue sentence


 private void OnEnable() //subscribing to the Event that triggers the current Dialogue[i] to be played
 {
     Message<ContinueDialogueEvent>.Add(OnContinueDialogue);
 }
 
 private void OnDisable()//unsubscribing to the Event that triggers the current Dialogue[i] to be played
 {
     Message<ContinueDialogueEvent>.Remove(OnContinueDialogue);
 }

 private void Start() //Adding the Chapters to the List 
 {
     chapters.Add(chapterOne);
     chapters.Add(chapterTwo);
     chapters.Add(chapterThree);
 }

 public void StartDialogue (Dialogue dialogue) 
 {
     Debug.Log(message: "Started a conversation");

 }

 private void OnContinueDialogue(ContinueDialogueEvent ctx) //See "DialogueTrigger"-Script for reference
 {
     Debug.Log("Continue Dialogue in Chapter " + ctx.Chapter);
 }
 }

A DialogueTrigger (not Sure if this is important):

 public class DialogueTrigger : MonoBehaviour
 {
     [SerializeField] private bool isTriggered; //Checking weather or not the Dialogue has been triggered
     [SerializeField] private bool wasExecuted; //Checking weather or not it has already been executed
     [SerializeField] private int chapter; //Chapter 1-3

     private void OnTriggerEnter(Collider other) //Triggering Dialogue through walking through an invisible collider
     {
         if (!wasExecuted)
         {
             if (isTriggered)
             {
                 NextDialogue();
             }
         }
     }

     public void NextDialogue()
     {
         if (!wasExecuted)
         {
             Message.Raise(new ContinueDialogueEvent(chapter));
         }
         wasExecuted = true;
     }
 }

What I need help with:

I wanted to add a Variable (index) that is raised by one everytime a Dialgoue is triggered and then use this Variable to display the next Dialogue (nameOfSpeaker and Sentence) in the Array. Lets assume we just want to do all that with ChapterOne[].

Questions:

  • How do I display the Dialogue (the nameOfSpeaker and Sentence) in Unity (I am using TMP)?

  • How do I write this Method best?

I have been watching a lot of Dialogue Tutorials yet none seems to help me with my exact case.

I think the solution to this problem is quite easy compared to what I have already done, but I have been staring at this for too long and do not know how to continue.

Info: I am neither well experienced in Unity nor coding.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Dsiak · Nov 24, 2021 at 12:46 AM

Maybe you would like to consider using a Queue data type instead of a list? Them you can just Dequeue the next sentence and pay no attention to indexes. If that doesn't sound appealing you probably going to need to create some sort of "chapterOneIndex" and have "NextDialogue" update the indexes accordingly. As for displaying the text you need to create two variables to store the text mesh pro object and set it's text to the sentence, something like this:

 using TMPro; //Using text mesh pro namespace
 
 public TextMeshProUGUI dialogueText, nameOfSpeakerText; // Drag and drop the two texts elements using the inspector
 
 public void NextDialogue(){
     nameOfSpeakerText.text = dialogue.nameOfSpeaker
     dialogueText.text = dialogue.sentence
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

793 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why arrays don't set on void Start() ? 1 Answer

Destroy question if its already asked 1 Answer

How to declare a list of arrays? 1 Answer

Best way to serialize a big array of a class 2 Answers

Player Moves During Dialogue (but scripted not to...) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges