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Question by Crimsonseven · Mar 21, 2017 at 03:19 AM · scripting problemfirst-person-controllerslide

How to implement a first person slide?

How might the algorithm go for a "powerslide" on a first person controller? Something like Titanfall 2 where:

  • Crouching while sprinting will keep them moving in the direction they were moving until they slow down to a certain speed

  • You cannot move during a slide

  • You can jump out of a slide or crouch out of it, returning to a standing position

  • When the slide is finished, you enter a crouching position.

Right now I'm figuring it'll be a coroutine that gets passed the direction they're moving and boosts them a little before checking if they're at that certain speed, ending it if they hit it.

I don't have much experience with coroutines though, so does this sound implementable?

Particular questions:

  • How do I check the player's speed at any given moment? (for comparison with target speed)

  • How do I even have the player move in the direction once it's passed in?

  • How is friction calculated?

  • How would this fit in a coroutine?

I'm using the Standard First Person Controller for reference, so making it fit into there might be a pain.

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