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Question by LightSource · May 27, 2013 at 04:31 PM · animationcolliderdoor

Animating Colliders?

'Ello all, I'm having a bit of a problem with one of my animations. I have a door model thats pivot point is at it center. No problem, I just made an empty gameObject and animated that with the door as its child. But when I played the scene, I found in the scene view that the doors box collider was the one with the animation, not it door itself. When I animated the door the whole thing moved... why is it different now? Has anyone had a similar problem? Thanks.

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Answer by LightSource · Jun 24, 2013 at 01:42 AM

Solved: I re-made the object and the bug went away. Thanks for all the help.

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Answer by TheDarkVoid · May 27, 2013 at 05:31 PM

Take a look at the animation curves and make sure that the right values are being changed. You need to be animating the rotation of the transform component of the pivot, make sure it is that way in the animation window. Also is the parent object at any oblique scale? if so that will result in some weird things happening with rotation.

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avatar image LightSource · May 27, 2013 at 05:54 PM 0
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Yep:

alt text

hierarchydoor.jpg (19.3 kB)
avatar image TheDarkVoid · May 27, 2013 at 09:21 PM 0
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is the collider and $$anonymous$$esh on the same object?

avatar image LightSource · May 27, 2013 at 11:24 PM 0
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Yes it is.

avatar image TheDarkVoid · May 28, 2013 at 10:36 AM 0
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