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Question by Phoskryfes · Oct 29, 2012 at 09:37 AM · enemydoor

Trap Door Question

My goal is that if the enemy is there, the door would not open by the player. It can only be opened when the enemy is far from the triggered collider. The main problem is that it is not working. Even if the enemy is there, the player can still open the door. Any help would be great. Here is the script. My enemies have already tags and also the player.


 // Smothly open a door
 var smooth = 2.0;
     var DoorOpenAngle = 90.0;
     var DoorCloseAngle = 0.0;
     var open : boolean;
     var enter : boolean;
     var trap : boolean;
 //Main function
 function Update (){
 if(open == true){
     var target = Quaternion.Euler (0, DoorOpenAngle, 0);
     // Dampen towards the target rotation
     transform.localRotation = Quaternion.Slerp(transform.localRotation, target, Time.deltaTime * smooth);
     }
 if(open == false){
     var target1 = Quaternion.Euler (0, DoorCloseAngle, 0);
     // Dampen towards the target rotation
         transform.localRotation = Quaternion.Slerp(transform.localRotation, target1, Time.deltaTime * smooth);
     }
 if(enter == true){
     if(Input.GetKeyDown("f")){
         open = !open;
         }
     }
 }
 //Activate the Main function when player is near the door
 function OnTriggerEnter (other : Collider){
 Debug.Log("Trigger is on");
 if (trap == false){
     if (other.gameObject.tag == "Player") {
         Debug.Log("Player is there");
         (enter) = true;
         }
     }
     if (other.gameObject.tag == "EnemyTrap") {
         Debug.Log("They are there");
         (trap) = true;
     }
 }
 //Deactivate the Main function when player is go away from door
 function OnTriggerExit (other : Collider){
 Debug.Log("Trigger is on");
 if (trap == true){
     if (other.gameObject.tag == "Player") {
         Debug.Log("Player is gone");
         (enter) = false;
         }
     }
     if (other.gameObject.tag == "EnemyTrap") {
         Debug.Log("They are gone");
         (trap) = false;
     }
 }
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avatar image deltamish · Oct 29, 2012 at 11:09 AM 0
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What is happening when the enemy is near the door Tell me the problems you are facing

avatar image deltamish · Oct 29, 2012 at 11:25 AM 0
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did it work like you wished

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Answer by deltamish · Oct 29, 2012 at 11:23 AM

There are a lot of mistakes in your script

Use this script

 var canopen:boolean = true;
 var press:boolean = false;
 var smooth:float = 2; //
 var dooropen:float = 90;
 var doorclose:float = 0;
 var Player:Transform;
 var Enemy:Transform;
 var door:Transform;
 
 function Update(){
 if(Vector3.Distance(door.position,Enemy.position) < 2){//change the num value for `closer distance detection`
 canopen = false;
 press = false;
 }else {canopen = true;}
 if(canopen && press){
 door.rotation = Quaternion.Slerp(door.rotation,Quaternion.EulerAngles(0,dooropen,0),smooth*Time.deltaTime);//localRotation if child under an obj
 }
 if(Vector3.Distance(door.position,Player.position)<2){
 if(Input.GetKeyDown(KeyCode.F)){
 press = true;
 } }

 if(Input.GetKeyUp(KeyCode.F)){press = false;}
 if(!canopen && !press){
 door.rotation = Quaternion.Slerp(door.rotation,Quaternion.EulerAngles(0,doorclose,0),smooth*Time.deltaTime);
 }
 }
 
 
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avatar image deltamish · Oct 29, 2012 at 01:48 PM 0
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Sorry about that i somehow missed the imp part in my script. now the script is perfectly working

avatar image deltamish · Oct 29, 2012 at 10:08 PM 0
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What do you mean by ii didnt work.What are the problems you are facing

avatar image deltamish · Oct 30, 2012 at 04:51 AM 0
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It is working perfectly.Just copy my script into a new script add that to the doorobj Note.The Door opens only if the Player is near the door you can change the $$anonymous$$imum distance by changing Number in "if(Vector3.Distance(door.position,Player.position)<2 <-- This number is the $$anonymous$$imum dist"

Once it works.You can remove the Vctor3.distance and add OnTriggerEnter

avatar image Phoskryfes · Oct 30, 2012 at 05:19 AM 0
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I am trying to do is that if the enemy is near the door, the player can't open it even if he is also near the door.

avatar image deltamish · Oct 30, 2012 at 05:20 AM 0
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Thia script is perfectly working.The door opens only if the player is close to the door and the enemy is nowhere around.You can change the $$anonymous$$imum distance by changing the number"if(Vector3.Distance(door.position,Player.position)<2 <-- Here,Change the num to increase or decrease the $$anonymous$$imum distance" same for the enemy distance;

Copy and paste this script into an empty script and add that to the door.I usually dont prefer using collision system because you have to scale things,bla,bla,bla ,unless your game as a lot of physics calculation Then you can use Colision system

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