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Question by iswhatis30 · Apr 12, 2021 at 10:46 PM · how to

How do I make particles play on trigger

I've tried alot of scripts and tutorials but nothing will work I can't get the death particles to play when my player dies so can someone please help me solve my problem. Here's my script

public class youdead : MonoBehaviour { public ParticleSystem part;

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
     
 }
 void OnTriggerEnter2D()
 {
    Destroy (this.gameObject);
    part.Play();

 }

}

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Answer by HellsHand · Apr 12, 2021 at 11:26 PM

From your script the reason your part.Play(); doesn't work is because there is no script to call it, your script ends at Destroy(this.gameObject);. You would either need to call it from another script or wait for it to play before destroying your game object. A very basic way to do this is:

 void OnTriggerEnter2D()
 {
     part.Play();
     StartCoroutine(KillPlayer());
 }

 IEnumerator KillPlayer()
 {
     yield return new WaitForSeconds(seconds);  //seconds being how long the particle plays for
     Destroy(this.gameObject);
 }
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