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Question by tayyab43 · Feb 08, 2015 at 12:01 PM · errornetworkingphotonroom

Why doesn't this work

When i try and create a room using photon networking, it doesn't create and i have absolutely no cue why, i've tried debugging and i can't find the issue. Here is my code:

 using UnityEngine;
 using System.Collections;
  
  public class StartRoom : MonoBehaviour {
      public UnityEngine.UI.InputField input;
      public string RoomName="";
      // Use this for initialization
      void Start () 
      {
  
      }
      
      // Update is called once per frame
      void Update () 
      {
          RoomName=input.value;
          if(Input.GetKeyDown(KeyCode.Return))
          {
          RoomName=input.value;
          StartRoomByName();
          }
          //Debug.Log(PhotonNetwork.GetRoomList().Length);
      }
  
  
      void StartRoomByName()
      {
          PhotonNetwork.ConnectUsingSettings ("1.0");
  
      }
  
      void OnGUI()
      {
          GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString ());
      }
      void OnJoinedLobby()
      {
          PhotonNetwork.CreateRoom (RoomName);
      }
      void OnCreatedRoom()
      {
          PhotonNetwork.JoinRoom (RoomName);
      }
      
  
  }

And here is the error i keep getting:

 JoinRoom failed. Client is not on Master Server or not yet ready to call operations. Wait for callback: OnJoinedLobby or OnConnectedToMaster.
  UnityEngine.Debug:LogError(Object)
  PhotonNetwork:JoinRoom(String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1575)
  StartRoom:OnCreatedRoom() (at Assets/StartRoom.cs:42)

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Answer by tobiass · Feb 13, 2015 at 01:14 PM

You don't have to join the room when you created it. This is done implicitly for you!

Due to that, you can't join a room in the callback OnCreatedRoom() like you do.

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Answer by Livindaki · Jul 08, 2019 at 11:15 AM

Tobiass :you can't join a room in the callback OnCreatedRoom() like you do if not like that .. so please how ?

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