Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by l3en · Feb 06, 2017 at 07:59 AM · rotationmovementwallmechanics

Bombchu Mechanic

I'm trying to make this happen: https://www.youtube.com/watch?v=fzF5CEqm_rI

I've asked a friend and he's tried a few different things, but none of them work like what's in the video.

This is what I currently have: https://gyazo.com/d32fc956664f3ab39e36bfcf1b296e67 https://gyazo.com/e8320b45255f10a9930ca8ef35b48c3c

 private Rigidbody r;
 public float speed = 5f;
 public float angle = 0f;
 public Vector3 axis = Vector3.up;
 public Transform t;
 public GameObject back, top, left, right, bot;

 void Start () {
     r = GetComponent<Rigidbody> ();
     t = transform;
 }

 void Update () {
 }
 void OnCollisionEnter (Collision col) {
     if (col.gameObject.tag.Equals ("Backwall")) {
         float oldAngle = 0.0f;
         Vector3 oldAxis = new Vector3();
         transform.rotation.ToAngleAxis(out oldAngle, out oldAxis);
         transform.rotation = Quaternion.AngleAxis(oldAngle, col.contacts[0].normal) * Quaternion.AngleAxis(90, Vector3.Cross(Vector3.up, col.contacts[0].normal));
     }
 }
 void OnCollisionStay (Collision col) {
     if (col.gameObject.tag.Equals ("Botwall")) {
         var v = transform.forward * speed;
         v.y = r.velocity.y;
         r.velocity = v;
     }
     if (col.gameObject.tag.Equals ("Backwall")) {
         var v = transform.forward * speed;
         v.y = r.velocity.y;
         r.velocity = v;
     }
 }


Anyone know what I should try doing here?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by CHADALAK1 · Mar 21, 2021 at 03:48 AM

I too wish to know more on this subject.... an under-rated question that neeeeeds answers :(

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Mathf.Lerp working in one direction but not the other 1 Answer

How to change the angle my character falls at 1 Answer

2d Movement Messes up when cube is rotatated 0 Answers

How to make an object go the direction it is facing? 6 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges