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Question by ZaneBrown · May 12 at 03:44 AM · bughorrormechanics

Button Registering twice when pressed

I'm making a hiding mechanic for my game that allows the player to hide in a closet when they press E. They can then click E again to get out of the closet.

I am using Input.GetKeyDown(KeyCode.E) when taking input, but it seems to immediately register the second button click. I thought that GetKeyDown only registered once until the second button click?

Why is this happening?

Here is my function:

 public class Hide : MonoBehaviour
 {
     public GameObject player;
     public GameObject warpTarget;
     private CharacterController characterController;
     [SerializeField] private bool isHiding = false;
 
 
     private void Start() 
     {
         characterController = player.GetComponent<CharacterController>();
     }
 
     private void Update() 
     {
         
     }
 
     private void OnTriggerStay(Collider other) 
         {
             if (other.tag == "Player")
             {
                 Debug.Log("Player is ready to hide");
 
                 if (isHiding == false)
                 {
                     if (Input.GetKeyDown(KeyCode.E))
                     {
                         Debug.Log("Player is hiding!");
                         isHiding = true;
 
                         PlayerPrefs.SetFloat("PlayerX", player.transform.position.x);
                         PlayerPrefs.SetFloat("PlayerY", player.transform.position.y);
                         PlayerPrefs.SetFloat("PlayerZ", player.transform.position.z);
 
                     
 
                         characterController.enabled = false;
                         player.transform.position = warpTarget.transform.position;
                         player.transform.rotation = warpTarget.transform.rotation;
                         characterController.enabled = true;
                     }
                 }
 
                 if (isHiding == true)
                 {
                     if (Input.GetKeyDown(KeyCode.E))
                     {
                         Debug.Log("Player is not hiding anymore");
                         isHiding = false;
                         player.transform.position = new Vector3(PlayerPrefs.GetFloat("PlayerX"), PlayerPrefs.GetFloat("PlayerY"), PlayerPrefs.GetFloat("PlayerZ"));
                     }                  
                 }
             }
         }
 
 
 }

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