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Question by IsoHitEmup · Jun 10, 2020 at 05:47 AM · raycastaienemymaphorror

Enemy AI following player help

I created a basic AI that follows the player around the map, however since my map is basically a maze with rooms added in, what can I do to prevent it from being stuck in a room, trying to get to my position, even though the player is across the entire map? This is the script, basically saying that when I look at the enemy, it freezes, and when I'm not, it follows my position. The script in its basics work fine, I just need to improve it.

 public class EntityBehavior : MonoBehaviour
 {
     public GameObject Enemy;
 
     public GameObject Player;
 
     public float Speed;
 
     RaycastHit hit;
 
     // Update is called once per frame
     void Update()
     {
 
         Vector3 forward = transform.TransformDirection(Vector3.forward) * 30;
         Debug.DrawRay(transform.position, forward, Color.green);
 
         Ray ray = new Ray(transform.position, transform.forward);
 
         if(Physics.Raycast(ray, out hit))
         {
             
             Enemy.transform.position = Vector3.MoveTowards(Enemy.transform.position, Player.transform.position, Speed * Time.deltaTime);
 
             if(hit.collider.isTrigger)
             {
 
                 Speed = 0f;
 
             }
             else
             {
 
                 Speed = 1f;
 
             }
         }
         
     }
 
 
 }
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