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Question by GreekDuder · Sep 26, 2019 at 09:31 AM · animationrotationobjectrotate objectclick objects

Rotate object by clicking on it with animation

Hello there! I searched for days now and can't seem to find what I am really searching for... I want to roate an object in Unity 90 degrees, by clicking on it. And I did and it works, the problem is that I want to "show" the movement to the player, and not have the object be 0 degrees on frame 1 and 90 degrees on frame 2. I want the object to gradually rotate to 90 degrees. I want to "animate" the movement, although without using animator on the object.

I used Time.deltaTime and it didn't rotate gradually(maybe I am using it somewhat wrong?)

Any help would be highly appreciated!

Heres with what I am working with (code)

 private void Update()
     {
         if (!completion) //checks weather the picture is completed, if not, it lets you click
         {
 
             if (Input.GetMouseButtonDown(0)) // checks weather you hit the left mouse click
             {
                 RaycastHit hit;
                 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
                 if (Physics.Raycast(ray, out hit, 100.0f)) // checks if it hits the object
                 {
                     if (hit.transform != null)
                     {
                         PrintName(hit.transform.gameObject);
                         hit.transform.Rotate(0f, 0f, 90f); // rotates the clicked tile 90 degrees
                         
                         //hit.transform.Rotate(0f, 0f, 90f * (Time.deltaTime * rotateSpeed)); //doesn't show the movement
                     }
                 }
             }
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Answer by WarmedxMints · Sep 26, 2019 at 09:44 AM

You can set a target rotation and lerp to it.

 using UnityEngine;
 
 public class RotateOnClick : MonoBehaviour
 {
     public Vector3 RotateStep = new Vector3(0, 90, 0);
 
     public float RotateSpeed = 5f;
 
     private Quaternion _targetRot = Quaternion.identity;
     
     private void Update()
     {
         transform.rotation = Quaternion.Lerp(transform.rotation, _targetRot, RotateSpeed * Time.deltaTime);
     }
 
     public void OnMouseDown()
     {
         _targetRot *= Quaternion.Euler(RotateStep);
     }
 }
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avatar image GreekDuder · Sep 26, 2019 at 03:08 PM 0
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Thank you for the reply, unfortunately it didn't work, there was no "animation", it just "snapped" 90 degrees.

avatar image WarmedxMints GreekDuder · Sep 26, 2019 at 05:05 PM 0
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Then you did something wrong, the code works perfectly. Did you remember to remove your code?

avatar image russisunni · Apr 19, 2020 at 04:56 PM 0
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thanks, Works good!

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