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Question by ogito123 · Oct 02, 2020 at 10:04 AM · shaderfieldofviewfog of war

How can I have the reverse of this effect?

Firstly disclamer I am pretty new to Unity. I have a 2D topdown game where the player has a field of view radius effected by colliders. I am accomplishing this by calculating the field of view from a youtube video that I saw and by giving it a mesh renderer and giving it a semi transparent material so the area looks a little darker. The problem is that I want the field of view area to look normal while I want the rest of the map to be this darker color. How can I accomplish this?alt text

Below is my mesh Object: alt text

screenshot-1.png (39.3 kB)
screenshot-2.png (39.1 kB)
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