Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Feb 11, 2018 at 12:40 PM by StillUnderlevel for the following reason:

The question is answered, right answer was accepted

avatar image
1
Question by StillUnderlevel · Feb 10, 2018 at 04:26 PM · c#hinge joint

How to edit Hinge Joint Target Position in a script?

I'm trying to find a way to edit the value of Target Position in the hinge Joint component in a C# script.

Edit: My main source of confusion was HingeJoint hinge = GetComponent<HingeJoint>(); on the Unity documentation regarding Component.GetComponent, which a more experienced developer explained to me should be HingeJoint hinge = gameObject.GetComponent<HingeJoint>();, which helped me understand how that worked. But, now that I should have it setup correctly, it still does not work.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
1
Best Answer

Answer by StillUnderlevel · Feb 11, 2018 at 12:33 PM

Figured it out, here's what I had:

 public class Leg_movement : MonoBehaviour
 {
     public GameObject foot, lowerLeg, upperLeg;
     JointSpring footSpring, lowerLegSpring, upperLegSpring;
     void Start()
     {
         HingeJoint footHinge = foot.GetComponent<HingeJoint>();
         footSpring = footHinge.spring;
         HingeJoint lowerLegHinge = lowerLeg.GetComponent<HingeJoint>();
         lowerLegSpring = lowerLegHinge.spring;
         HingeJoint upperLegHinge = upperLeg.GetComponent<HingeJoint>();
         upperLegSpring = upperLegHinge.spring;
     }
     void Update()
     {
         if (Input.GetKey(Keybinds.kcLeftLeg))
         {
             Debug.Log("Left leg contracts");
             lowerLegSpring.targetPosition = 100;
         }
         if (Input.GetKey(Keybinds.kcRightLeg))
         {
             Debug.Log("Right leg contracts");
         }
     }
 }

And here's what I should have had:

 public class Leg_movement : MonoBehaviour
 {
     public GameObject foot, lowerLeg, upperLeg;
     JointSpring footSpring, lowerLegSpring, upperLegSpring;
     HingeJoint footHinge, lowerLegHinge, upperLegHinge;
     void Start()
     {
         footHinge = foot.GetComponent<HingeJoint>();
         footSpring = footHinge.spring;
         lowerLegHinge = lowerLeg.GetComponent<HingeJoint>();
         lowerLegSpring = lowerLegHinge.spring;
         upperLegHinge = upperLeg.GetComponent<HingeJoint>();
         upperLegSpring = upperLegHinge.spring;
     }
     void Update()
     {
         if (Input.GetKey(Keybinds.kcLeftLeg))
         {
             Debug.Log("Left leg contracts");
             lowerLegSpring.targetPosition = 100;
             lowerLegHinge.spring = lowerLegSpring;
         }
         if (Input.GetKey(Keybinds.kcRightLeg))
         {
             Debug.Log("Right leg contracts");
         }
     }
 }

Works flawlessly now.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

76 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Is there any way I can move a hinge joint around the stage? 0 Answers

Making a bubble level (not a game but work tool) 1 Answer

An OS design issue: File types associated with their appropriate programs 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges