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Question by VahanSardaryan · Mar 20, 2019 at 05:16 PM · instantiatedestroy objectendless runnerendlessdestroy-clones

How can I destroy many instantiated objects on endless game

I've created an endless game where there are instantiated many prefabs.I need to delete objects that player has passed some steps ago.I think the solution is to delete first 20 objects in editor,but I don't know how to write script for that,PLEASE HELP!!!!!

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avatar image VahanSardaryan · Mar 20, 2019 at 05:18 PM 0
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Or maybe delete objects which position x < 0;

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Answer by PerfectSkies · Mar 20, 2019 at 05:22 PM

Here is my script that I used:

 public GameObject StructureToSpawn;    
 
     GameObject spawnedStructure;
     GameObject prevStructure;
    private Vector3 StartPositionForStructures;
 
   void Start()
     {
       StartPositionForStructures = new Vector3(-30f, 0f, 0f); 
       //Start postion should be outside screen.
        SpawnStructure();
     }
 
 //The Spawn Part
     void SpawnStructure() //AtStart
     {
         spawnedStructure = GameObject.Instantiate(StructureToSpawn, 
        StartPositionForStructures, startRotation) as GameObject;
         prevStructure = spawnedStructure;
 
     }
 //The Destroy and Respawn Part
 
      void InstanciateStructure() //On update
     {
 
         if (spawnedStructure.transform.position.x < -35f) //When struct outside screen
         {
             prevStructure = spawnedStructure;
     spawnedStructure = GameObject.Instantiate(StructureToSpawn, StartPositionForStructures, startRotation) as GameObject;
             Destroy(prevStructure);
 //Or pool multiple objects into an array and destroy all...
 
         }
 
     }   
 
 void Update()
 {
  InstanciateStructure();
 spawnedStructure.transform.Translate(Vector3.left * 15f * Time.smoothDeltaTime); 
 }
 


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avatar image VahanSardaryan · Mar 20, 2019 at 05:34 PM 0
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Yes I'm in Unity2D.One object is moving and camera with him.The other instantiated objects are not moving.I need to delete instantiated objects,because they are a lot.

avatar image WarmedxMints VahanSardaryan · Mar 20, 2019 at 05:41 PM 0
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You should really pool the objects. Disable them when you don't need them anymore and then move them to where you are instantiating new versions rather than creating more.

avatar image PerfectSkies VahanSardaryan · Mar 20, 2019 at 05:41 PM 0
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I've edited my answer, hope it helps...

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