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This question was closed Nov 30, 2019 at 11:33 AM by CodeVector for the following reason:

The question is answered, right answer was accepted

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Question by CodeVector · Nov 23, 2019 at 03:09 PM · charactercontrollercharacter controllerfrictionwall collision

Friction problem between the player and a wall

Hello. Since the beginning of the creation of my game, I encounter a problem with the 3D character controller against the walls / cubes (usually smaller than the player to jump over). My problem being this: if I move against this wall and jump at the same time (to jump over it), a kind of unwanted friction occurs. I have attached a screenshot of the scripts of my player and posted an excerpt of my problem on YouTube to be better advised: https://www.youtube.com/watch?v=_KDNzWSg6ss&feature=youtu.be I already tried to put a physic material on my obstacles and change all the values ​​of my character controller, but nothing helps. I can share you my movement script if you wish. Waiting for a solution, thank you in advance. (Sorry for my bad English) alt text

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Answer by CodeVector · Nov 27, 2019 at 10:29 PM

I finally found the problem. In my script, i wrote :

 _characterController.Move(moveDirection * speedMulti() * deltaTime);
 _characterController.Move(new Vector3(0, yMove, 0) * 5f * deltaTime);

I just did this :

 _characterController.Move(moveDirection * speedMulti() * deltaTime + new Vector3(0, yMove, 0) * 5f * deltaTime);

And problem solved :-)

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