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Question by liveproc · Sep 22, 2019 at 08:36 PM · physics2d-platformerrigidbody2dphysics2dboxcollider2d

2D Physics Problem?

Hey,

I recently started a 2D physics platformer following a tutorial. And when I add a 2D rigidbody & box collider to to the player sprite, when hitting play, it just hovers in a slightly higher position instead of falling to the ground. It's probably something simple and I can't figure it out. It worked once in the beginning with a different sprite but then it stopped working all together

Any help is appreciated and I can provide screen shots if necessary.

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avatar image WarmedxMints · Sep 22, 2019 at 10:37 PM 0
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Check the size of your collider and make sure it is a BoxCollider2D. Also, check the settings on your rigid body aren't set to kinematic.

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Answer by Servick · Sep 23, 2019 at 08:53 AM

Hello.

Did you try changing the box collider size of the player or the ground?

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avatar image liveproc · Oct 01, 2019 at 11:50 PM 0
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Sorry for the late reply. No, I didnt but I'll see if i can find the project and try fiddling with the box colliders.

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