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Question by impojr · Aug 27, 2017 at 07:50 AM · 2dtriggercollider2d2d-physics

Unity2D - OnTriggerEnter2D not working

This was working honestly, 10 minutes ago. Then I closed and reloaded it my triggers weren't triggering.

I wan't to have a trigger whenever the player walks over a 'portal'.

The portal is just a sprite with a capsule collider 2d with 'Is Trigger' checked.

The player has a rigidBody2D and colliders as well.

The portal script is attached to the portal.

Player Inspector Player Inspector Portal Inspector Portal Inspector Portal Code

 public class PortalScript : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
 
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     void OnTriggerEnter2D(Collider2D coll) {
         Debug.Log ("collided with the portal");
     }
 }
 

Am I missing something completely obvious?

playerinspector.png (62.4 kB)
portalinspector.png (43.5 kB)
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Answer by tanoshimi · Aug 27, 2017 at 07:58 AM

I see your portal is on the "Player Arrows" layer. Are you sure this layer is set to collide with the player layer in the collision matrix?

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avatar image impojr · Aug 27, 2017 at 08:46 AM 0
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I went back and changed it then it worked. I'm going to sit in the dark for a while, aha, thank you!

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