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Question by unity_A97F026D33574D12AF37 · Apr 27 at 01:34 PM · 2d-physics

Yet Another 2D Collider Question

I am trying to make a projectile that deletes itself upon collision. I do not think any collisions are occuring. In Image 1, you can see a white ball which is firing small white balls at the maroon boundary. The balls stop at the maroon boundary and kind of "vibrate" while their x position continues to increase in their Transform component.


The projectiles have rigidbody2D and a collider (image 2). The boundary has a collder.


The layers are both 0, and that layer is enabled in the layer collision matrix.

The projectiles have the following in their script:


 void OnCollisionEnter2D(Collision2D col)
     {
         Debug.Log("Text: Collision Detected");
         Destroy(gameObject);
     }

No log is written when they stop and vibrate at the boundary. Any ideas?

imag2.jpg (51.4 kB)
image1.jpg (70.0 kB)
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Answer by Hawaii_Dev · Apr 28 at 07:39 AM

It seems that in image 1 the projectile doesn't actually have the correct components attached as shown in image 2. Could you share your code that instantiates the projectiles as I imagine you aren't instantiating the correct prefab.

@unity_A97F026D33574D12AF37

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