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Question by oliran · Oct 21, 2015 at 06:51 PM · raycasthit2dphysics2d.raycast

Physics2D.Raycast producing bizarre results.

This problem is driving me bananas!

I have a 2d scroller. The player has a script that has the following code in Update():

 RaycastHit2D hit = Physics2D.Raycast (new Vector2(-23f, 5.9f), Vector.down, 10f, layer);
 
 if (hit != null) {
      Debug.Log(hit.distance);
 } else Debug.Log("no luck");

The "layer" is set to ground, which is rotated around z-axis. Turns out that hit is null unless the player walks over position.x = -23. I have no idea why the player actually has to walk through the Ray for it to work. Why doesn't it just produce the ray at the origin I specified regardless of where the player is??

I read through the manual a thousand times but I can't figure it out. Any ideas are greatly appreciated. Thanks!!

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avatar image RustyCrow · Oct 21, 2015 at 09:59 PM 0
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Hmm try adding this in the update() Debug.DrawLine(new Vector2(-23f, 5.9f), new Vector2(-23f,5.9f-10f), Color.blue ); will allow you to see the ray.

i tested your code and the ray is where you want it. do u want it to be at the origin of your player? also check your player layer.

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