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Question by ariankeshvari · Feb 01 at 08:28 PM · collision2dboxcollider2dside

box collider 2d collision

Is there any way to determine from which side (up-down-left-right) the collision happened? currently I calculate the angle between both game objects' positions and the (0, 0) point and using it, I determine the collision side, but I would like to know if there is a better way for doing this or not

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avatar image BananaBananaGamesStudio · Feb 07 at 01:34 PM 0
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on Bolt visual scripting the 2d box collider have fields to check the direction of the collision straight out of the box. So I guess on c# code you can easily do this. Check the documentation.

avatar image ariankeshvari BananaBananaGamesStudio · Feb 08 at 06:46 AM 1
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Can you please tell me which part of the documentation should I check?

I didn't find anything related to my question there

avatar image BananaBananaGamesStudio ariankeshvari · Feb 08 at 06:53 AM 0
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Sorry about my comment, I made a mistake, the 2d box collider doesn't have the direction parameter. The 2d box raycast have it.

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Answer by BananaBananaGamesStudio · Feb 08 at 06:52 AM

What you are really looking for is the Physics2D.BoxCast which have the direction parameter.

https://docs.unity3d.com/ScriptReference/Physics2D.BoxCast.html

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