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Question by Fdo03 · Sep 26, 2021 at 09:47 PM · physics2dboxcollider2d

Object with Rigidbody slips off corners of static platforms

Hi! I have a problem in my game where for some reason the player slips off platforms when standing on a corner. The player object has a Rigidbody2D in Dynamic and a Box Collider component. I know that probably making the platform's colliders bigger is a solution, but if a better one exists I would like to know it since I am just starting to learn to use this engine.

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Answer by ThomasAqtl · Sep 27, 2021 at 09:52 AM

Does your player rotates around an axis when slipping off ? If so, try to freeze rigidbody's rotation. See this page : https://docs.unity3d.com/ScriptReference/Rigidbody-freezeRotation.html You can use checkbox in inspector directly if you wish : alt text Regards


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avatar image Fdo03 · Sep 27, 2021 at 07:30 PM 0
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It did not, I solved that rotation in a script because I did not see that part of the Rigidbody component. I now checked that box and it actually worked! Thank you!

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