Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by $$anonymous$$ · Nov 07, 2015 at 03:16 PM · rigidbodyvelocityaddtorque

Why does my rigidbody.AddTorque gets "limited" ?

I'm working with a RigidyBody attached to a barrel with a sphere collider, and using my movement script which is like this:

 using UnityEngine;
 using System.Collections;
 
 public class Movement : MonoBehaviour {
     private Rigidbody rb;
     public float movSpeed, rotSpeed, throttle, turn;
 
     // Use this for initialization
     void Start () {
         rb = GetComponent<Rigidbody>();
         movSpeed = 25.0f;
         rotSpeed = 15.0f;
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKeyUp(KeyCode.UpArrow) || Input.GetKeyUp(KeyCode.DownArrow)) {
             //Slower rotation when idle
             rotSpeed = 12.0f;
         }
         //In air shall it slow down rotation speed ???
 
         //Lockrotation
         rb.rotation = Quaternion.Euler(0.0f, rb.rotation.eulerAngles.y, rb.rotation.eulerAngles.z);
     }
 
     void FixedUpdate()
     {
         //Moving with keys
         throttle = Input.GetAxis("Vertical");
         rb.AddTorque(transform.forward * movSpeed * throttle, ForceMode.Acceleration);
         //steering
         turn = Input.GetAxis("Horizontal") * 1.2f;
         rb.AddTorque(Vector3.up * rotSpeed * 1.6f * turn, ForceMode.Force);
     }
 }
 

My problem is that, the speed gets limited to a certain amount: 2.5f What is limiting the speed of my transform ?

Thanks in advance !

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by Bunny83 · Nov 07, 2015 at 04:11 PM

Just set Rigidbody.maxAngularVelocity to a greater value. Make sure you read the description carefully :)

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image $$anonymous$$ · Nov 07, 2015 at 04:15 PM 0
Share

Oh my gosh. I thought maxAngularVelocity would set the maxAngularDrag. $$anonymous$$istakes of foreign people.. :)

Thanks for help !

avatar image Bunny83 $$anonymous$$ · Nov 07, 2015 at 06:10 PM 1
Share

:) I'm not a native english speaker either. Even though German is closer to the English language than Hungarian, i also had some problems in the beginning ;) Your question is a perfect fix for UnityAnswers. Good questions are quite rare nowadays.

avatar image liveswithoutfear · Feb 09, 2021 at 02:16 PM 0
Share

Legend! Can't believe I didn't know this existed.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

32 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Velocity powered rigidbody on a moving platform without parenting. 3 Answers

Rigidbody loses speed 1 Answer

How to make a ball capable of rolling around a loop the loop? 1 Answer

Smooth Player Ball Rolling 1 Answer

How to change velocity of object which move by Rigidbody. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges