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Question by SamuelRPierce · Apr 26, 2019 at 08:53 PM · synchronizationkeyboard inputracing gamesteeringlimits

Steering Radius for Cars in Unity

Hello!

I'm a beginner to Unity, and I'm trying to make an arcade-style car racing game that uses low-detail physics (similar to games like Space Dust Racing on Unreal Engine 4).

I'd like to know how I can limit the keyboard-input-based turning radius of the front wheels of a car to about 25 to 35 degrees, as well as how I can synchronize said rotation with the turning of the whole car.

Thank you in advance, and I look forward to any and all responses.

Sincerely,

SamuelRPierce

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