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Question by ollie_payne · Jul 19, 2013 at 08:14 PM · counterpapernote

Counter help

 var notes : int = 3;
 var notesText : GUIText;
 
 function Update () {
     
     notesText.text = "Notes : " + notes;
     
     if(notes == 3) {
         if(Input.GetKey(KeyCode.R)) {
             Destroy(gameObject);

}}

Hello i need help making a script for my game. I am trying to make a script so that when i player picks up a piece of paper it adds it to the inventory. When the player gets 3 they have the ability to set things on fire by pressing a ceratian key. Then their notes go back to zero. Any help would be appreciated and my preference for a language would be javascript, thanks!

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avatar image creighcl · Jul 19, 2013 at 09:06 PM 0
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can you provide how you are storing these notes in inventory? generally speaking, if you're going to destroy gameobjects when you click R and you've collected 3, you'll want to store the collected notes in a List<> so you can Destroy them when the time comes. then say notes = 0. I'd provide some sample script, but I don't know how your inventory system works.

avatar image ollie_payne · Jul 19, 2013 at 11:31 PM 0
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I am trying to make an inventory script in the same script as the one i just listed. I haven't created the inventory script yet.

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