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Question by AndrewRyan · Dec 05, 2014 at 11:46 AM · physics2drpgjointsimulation

Break 2d joint?

Hi,

I'm making a 2d rpg game in Unity. This involves 2d chainlinks using joints in a drawbridge. I want the player to shoot an arrow at a weak link to break it and have the bridge fall/open. My question is- can a 2d joint be broken? I know the regular 3d joint has a break limit, but is there a similar option or workaround for 2d joints?

Thanks

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Answer by AndrewRyan · Dec 11, 2014 at 09:53 AM

I figured it out. I thought I tried this before but it returned no error so idk. I just disabled the two joints on trigger enter. That simple...

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