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Question by swampman860912 · Jun 19, 2015 at 06:31 PM · collisiongameobjectphysics2d

Making an object collide but transparent

Hello,

I am making a plat-former 2D game where a character runs into a cloud of gas it deducts health points. I have the collision working but in order to make it work the gas has to have a Rigidbody 2D and when my player runs into the gas it moves away from him like it has mass. The lowest you can set the mass too on the Rigidbody is 0.0001. Any help or suggestions would be greatly appreciated.

Thanks, SwampMan

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avatar image HammerCar · Jun 19, 2015 at 06:48 PM 0
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If you don't want the gas to move you can just use "is kinematic" on the rigidbody. Is that what you want?

http://docs.unity3d.com/ScriptReference/Rigidbody2D-is$$anonymous$$inematic.html

avatar image OctoMan · Jun 19, 2015 at 06:54 PM 0
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Try setting the collider to IsTrigger. This way you prevent rigidbodys to move, or use Is$$anonymous$$inematic as HammerCar said.

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