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Question by CDAXRC · Jul 05, 2018 at 09:09 AM · collider2dsizeistrigger

Two colliders in one Game Object, one is trigger. How to change size of both?

I have 2 colliders attached to one object and I'm using this code for size change. void Start() { m_Collider = GetComponent(); }

     void Update()
     {
       
         if (Rotation.negative)
         {
             m_Collider.size = new Vector2(1F, 0.9F);
         }

How can I change both when one is trigger?

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Answer by Papouc · Jul 05, 2018 at 10:38 AM

Hello just dont change size of coliders. I think that much easier way its to change size of the gameobject (if it is empty there is no problem doing it) Use : transform.localScale = new Vector3(x value, y value, z value);

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