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Question by Mons1999 · Jun 05, 2015 at 08:05 PM · collisionphysicscolliderphysxinternal

Getting "Internal error: Too many pairs created" without any apparent reason

Hi everybody !

I've been working on a project for two years and the physics part has always been working perfectly.

However, since a week, I started having an error after playing 2-5 minutes : the message I get in the console is "Internal error: Too many pairs created, new pairs will be ignored. This is perhaps due to an excessive number of objects created at one location." Then, it starts ignoring some collisions, but not all.

When I check in the profiler, the number of collision is still the same (18.8k, which is normal I think). I can't understand why I start getting this error. I didn't backup the project so I can't go back.

Has someone already had this error ? What can be the cause if the number of objects or contacts doesn't increase ?

PS : I'm switching between Unity 4.6.4 and Unity 4.6.5 versions.

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avatar image Owen-Reynolds · Jun 06, 2015 at 03:23 PM 0
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Is the error message in the ballpark? Do you have hundreds(?) of objects at nearly the same location? It says "created" -- are you creating more and more objects?

avatar image Mons1999 · Jun 08, 2015 at 05:38 PM 0
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No I'm not creating any new object. I've printed a message every time the Instantiate() method is called, and it works fine. I don't understand...

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