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Question by XerosDylan · Feb 25, 2015 at 07:53 PM · collisionphysicscolliderwebplayerexport

Exported Scene in .swf loses 2D colliders ?

Basicly i've got a script attached to the Cylinder in my scene that it can be dragged around now i've created one with 3D Colliders and a scene with 2D Colliders (and ofc rigidbodies)

Now when i run it in Unity it works perfectly fine both of the Examples but when run from the flash player the 2DView seems do nothing at all.

I exported the 3DView first and tried it in flash works fine. Link for {3DView}

Then i tried the 2DView and it seems they cannot be clicked on anymore. Link for {2DView}

Used OnMouseDrag() and OnMouseDown() for dragging the objects

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avatar image tanoshimi · Feb 25, 2015 at 08:09 PM 0
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What version of Unity are you running? To my knowledge, Flash export was dropped a long time ago...

avatar image XerosDylan · Feb 25, 2015 at 08:17 PM 0
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Im using version Unity 4.6.1f1

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Answer by tanoshimi · Feb 25, 2015 at 08:29 PM

"We will keep the current Flash deployment feature set functioning throughout the Unity 4.x cycle" - http://blogs.unity3d.com/2013/04/23/sunsetting-flash/

That was written almost 2 years ago when further support for Flash export was retired. Since the "current" featureset at that time was before 2d was introduced to Unity, that probably explains why it's not supported.

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