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Question by Corrimba · Jul 01, 2021 at 07:57 AM · raycastraycasthit2d

Unity Raycast Problems

Probably an easy fix, but for a beginner like me I've been going crazy.

 RaycastHit2D hitInfo = Physics2D.Raycast(transform.position, transform.right, distance);
 
         if(hitInfo.collider != null && hitInfo.collider.CompareTag("Player"))
         {
             Debug.Log("Player Sighting");
 
         } else {
             Debug.Log("Cannot Find Player");
 
         }

The raycast is pointing where the enemy gun is pointing

Right now "Cannot Find Player" is always showing up in the console, even if the Player is right where the raycast should be. I also tested that hitInfo.collider != null is never working.

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Answer by King_of_MIlk · Jul 01, 2021 at 08:20 PM

Hi there, I'm also a beginner but I think I might have a few ideas of what you should try. Is this game in 2D or 3D? @Corrimba

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avatar image Corrimba · Jul 02, 2021 at 12:29 AM 1
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Oh, its in 2D @King_of_MIlk

avatar image King_of_MIlk Corrimba · Jul 02, 2021 at 02:58 AM 0
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Hi, sorry for the late reply. Not gonna lie after doing some experiments I have no idea what could be causing this to happen, what I would recommend is watching this brackeys tutorial:Brackeys raycast tutorial

Sorry I couldn't be much help.

@Corrimba

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