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Question by pudumaster · Jan 19, 2014 at 09:49 AM · cameralighting3dmodelshadows

3D model not affected by darkness?

I have this security camera with a flashlight type of thing(the type of light is "spotlight") in a completely dark room. But as you can see from the picture below, the player is visible to the camera even when the light is not shining on it. I tried moving the player to the very back of the room where absolutely no light it present, and it doesn't make a difference. I only want the player to be visible when the light is shining on them. I'm using the free version of Unity and I read somewhere that real-time shadows are only part of the Pro version, but I didn't think this was a shadow issue; am I wrong? Any help would be greatly appreciated.

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Answer by getyour411 · Jan 19, 2014 at 09:56 AM

This model (IMHO one of if not the best free character model on the Asset Store) has, by default, a Reflective/Bumped/Specular shader assigned. Pretty sure its the Reflective part that is the issue. You can create a new material, assign it the same textures and assign shader Bumped Diffuse and change the model to use that instead of the baseMaleWhite material it ships with

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avatar image pudumaster · Jan 19, 2014 at 10:45 AM 0
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Thanks I got it working. I feel so stupid because I was using the wrong model. There's a model that isn't affected by light and one that is. Thanks anyway!

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Answer by Bunny83 · Jan 19, 2014 at 10:33 AM

Go to RenderSettings and set the ambient light to black

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avatar image getyour411 · Jan 19, 2014 at 10:47 AM 0
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Yeah I thought of that and tested it, no change

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