Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by WideEyeNow · Jul 04, 2017 at 01:30 PM · c#unity 5uiraycastworldspace

Raycast from 2D canvas object to world space

After playing around with the code long enough, I answered my own question. I'll post it here for all or any who have the same problem I had:

Using a Main Camera, with a child Canvas, with a child 'Square UI Object'(cursor). How to make Main Camera use a Raycast that aims at the 'cursor'. And find and get the 'Selected' object returned and use for other scripts...

Using C# in Unity 5.6...

 public class MainCameraControl : MonoBehaviour {
 
     public GameObject cursor;
     public float cursorSpeed;
     public GameObject Selected;
 
     float posX;
     float posY;

     void Start() {}
 
     void Update () {
         KeyboardMove ();
 
         if (Input.GetKeyUp (KeyCode.RightShift))  //The "{ }" doesn't need to be called because there's only one solution
             CheckRay ();                          //Since it's update, you don't want the ray called every frame
 
         if (Input.GetKeyUp (KeyCode.RightControl)) {
             if (Selected != null) {
                 //Destroy (Selected);
                 Debug.Log ("Last selected: " + Selected.name);
             }        
         }
 
     }
 
     private void CheckRay() {
         
         posX = cursor.transform.localPosition.x + 375f;   //These offsets may be needed, or changed for different purposes
         posY = cursor.transform.localPosition.y + 150f;   //Check your scene while game is running, and make sure DrawRay is active
 
         Ray ray = Camera.main.ScreenPointToRay(new Vector3(posX, posY, 0));
             //Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow);      //DrawRay - delete back slashes to activate
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit, 100))
             Debug.Log("You have selected the " + hit.collider.name);
         Selected = hit.collider.gameObject;
     }
 
     private void KeyboardMove(){         //I created these functions down here, to clean the Update space
 
         if (Input.GetKey (KeyCode.UpArrow))
             cursor.transform.Translate(Vector2.up * cursorSpeed * Time.deltaTime);
         if (Input.GetKey (KeyCode.DownArrow))
             cursor.transform.Translate(Vector2.down * cursorSpeed * Time.deltaTime);
         if (Input.GetKey (KeyCode.LeftArrow))
             cursor.transform.Translate(Vector2.left * cursorSpeed * Time.deltaTime);
         if (Input.GetKey (KeyCode.RightArrow))
             cursor.transform.Translate(Vector2.right * cursorSpeed * Time.deltaTime);
     }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Shrikky23 · Jul 04, 2017 at 02:34 PM 0
Share

Why are you using RayCast2D hit? It should be Physics.RayCast.

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by WideEyeNow · Jul 04, 2017 at 03:36 PM

I finally figured it out! The cursor position on the canvas is not only different from worldspace, but it is also a different position when you call ScreenPointToRay (which counts pixels out from the bottom left corner of the canvas, being 0,0).

Here is the proper code for Unity 5.6 in C#:

 public GameObject cursor; //drag n drop UI object in inspector
 public Canvas canvas; //drag n drop canvas in inspector
 float pixelX;
 float pixelY;
 float posX;
 float posY;
 
 void Start () 
 {
     pixelX = canvas.worldCamera.pixelWidth;
     pixelY = canvas.worldCamera.pixelHeight;
 }
 
 void Update(){
     
     CheckRay();
 }
 
 void CheckRay(){
     
     posX = cursor.transform.localPosition.x + pixelX / 2f;   
     posY = cursor.transform.localPosition.y + pixelY / 2f;   
     Vector3 cursorPos = new Vector3 (posX, posY, 0);
     //OR- Ray ray = Camera.main.ScreenPointToRay(new Vector3(posX, posY, 0));
     Ray ray = Camera.main.ScreenPointToRay(cursorPos);
         Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow);
 
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

385 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How i set image from Raycast hit target object? 2 Answers

Xbox Controller and Unity Buttons UI 0 Answers

Unity 5 UI Menus 2 Answers

Scroll view not scrolling when colliders are in the way 0 Answers

Add Listeners to array of Buttons 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges