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Question by victorbadea · Oct 13, 2020 at 03:24 PM · uiscene-switchingeventsdelegatelistener

button.OnClick listener triggers twice

Hello,

I have a play button in my scene which changes the current menu scene to the actual level scene.

I added the listener method in the form of a delegate:

playLevel.onClick.AddListener(delegate { LoadLevel();})

Most of the times it works perfectly fine, but sometimes when I click the button the game lags for a second and the button can be clicked again therefore opening the Level scene twice.

Does anyone have any idea on how to prevent this from happening? Thanks

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Answer by MaxOR_PrimE · Oct 14, 2020 at 07:30 AM

you can just create a bool variable ... when you load the level set it to true. from there in your LoadLevel function load only if the bool variable is false

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