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This question was closed Jun 04, 2021 at 10:59 AM by AceOfSpades4654 for the following reason:

Problem is not reproducible or outdated

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Question by AceOfSpades4654 · Jun 03, 2021 at 06:46 PM · vrfpsmousepositioncontrols

VR FPS Overlay

I am making a unity application that mirrors the desktop and fixes it to the head. Looking directly manipulates the mouse to x,y coordinates using the setcursorposition function(losing real name of it atm) and it works. I open a fps title to try and look around in game but I get nothing outside of a ui. My guess is that games themselves are not bound by screen coordinates so my conversion is moot. The game says sure you can move your cursor there but it has no effect on the game. How can I convert this Vector3 into something that will translate to running other games? A lerp function? What are thoughts on this?

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Answer by AceOfSpades4654 · Jun 03, 2021 at 09:45 PM

My other guess is that I am doing something wrong with the mouse itself. A missed setting if you will. My reasoning is that while in a game (Unity game, AAA, etc) you do not have a mouse, you have a mouse in menus, but thats it. The rest of the time there is no mouse constraint to the monitors you use. We may think its there but what if it isn't? What if your mouse is locked to the center of the screen, I am going to check this out.

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