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Question by JustinReinhart · Jan 23, 2015 at 03:50 AM · lambda

Convert GameObject list to Transform list

I want to get a list of GameObject.FindGameObjectsWithTag("FallingObject") and convert it to a list of all the objects' transforms, but hopefully with one line of code. Is this possible to do with C# lambda expressions? I've been using foreach loops to pull transforms out, and I'd rather not do all that juggling.

Teach me some Unity-relevant tricks please. I'd love to learn. Lambda has always been a little counter-intuitive to me.

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avatar image getyour411 · Jan 23, 2015 at 03:51 AM 0
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If you have a list of GameObjects, you already have the list of Transforms via gameObject.transform - ?

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Answer by JustinReinhart · Jan 23, 2015 at 04:24 AM

Got lucky with Google and answered my own question. Step below actually goes one step further and collects the Vector3 position of each Object.Transform and returns it to a List.

 PositionsToTrack.AddRange( GameObject.FindGameObjectsWithTag("FallingObject").Select( item => item.transform.position ) );
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avatar image florinel2102 · Apr 05, 2020 at 07:56 PM 0
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Add using System.Linq;

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