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Question by ash9991win · Jun 10, 2016 at 03:16 PM · networkingmultiplayernetworkmultiplayer-networking

I am using NetworkDiscovery class of Unity to host and listen for a game session. The server broadcasts the game and the client is able to find a game hosted by the server, but am not able to connect to the server at all

Here is the lobby manager code:

    //The client side
         public void JoinGame()
             {
                 ClientDiscovery discovery = gameObject.AddComponent<ClientDiscovery>();
                 discovery.Initialize();
                 discovery.StartAsClient();
             }
     //The server side
     public void StartupServer()
         {
             Debug.Log("Starting server" + singleton.networkAddress);
             mDiscovery = gameObject.AddComponent<ClientDiscovery>();
             mDiscovery.Initialize();
             mDiscovery.StartAsServer();
         }

Here is the network discovery code:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 using System;
 
 public class ClientDiscovery : NetworkDiscovery {
     public static bool isConnected = false;
     void Start()
     {
         isConnected = false;
     }
     static string BytesToString(byte[] bytes)
     {
         char[] chars = new char[bytes.Length / sizeof(char)];
         Buffer.BlockCopy(bytes, 0, chars, 0, bytes.Length);
         return new string(chars);
     }
     public override void OnReceivedBroadcast(string fromAddress, string data)
     {
         if (!isConnected)
         {
             base.OnReceivedBroadcast(fromAddress, data);
 NetworkManager.singleton.networkAddress + "PORT " + NetworkManager.singleton.networkPort);
             //NetworkManager.singleton.StartClient();
             if (broadcastsReceived != null)
             {
                 foreach (var addr in broadcastsReceived.Keys)
                 {
                     var value = broadcastsReceived[addr];
                     string dataString = BytesToString(value.broadcastData);
                     var items = dataString.Split(':');
                     if (items.Length == 3 && items[0] == "NetworkManager")
                     {
                         if (NetworkManager.singleton != null && NetworkManager.singleton.client == null)
                         {
                             LobbyManager.singleton.networkAddress = items[1];
                             LobbyManager.singleton.networkPort = Convert.ToInt32(items[2]);
                             LobbyManager.instance.StartTheClient();
                             Debug.LogError(LobbyManager.singleton.client);
                         }
                     }
                 }
 
             }
             isConnected = true;
         }
         
     }
 }
 

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