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Question by risc-mi · Jan 09, 2018 at 01:13 PM · displaysplitstereo

Split Stereo Display

Turning on "Split Stereo Display (non head-mounted)" results in the scene being rendered side by side. It is worth noting that the objects appear without any distortion, the proportions are as-is.

Split Stereo Display
The ASUS VG268HR monitor features a "3D Side-by-Side (Half)" mode, which alternately displays the left and the right half at full resolution and which may be used together with, for example, Nvidia 3D glasses. Obviously, stretching the above halves to full monitor width changes the proportions of the cube, see below.

Wrong proportions
What is the best way to address this problem in Unity? Any help is greatly appreciated!

Thank you,
Bernhard

splitstereodisplay.png (195.3 kB)
splitstereodisplaydistorted.png (196.0 kB)
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