Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tpennetta · Feb 28, 2014 at 07:02 PM · shaderuvcgtexturecoord

Shifting Texture Coordinates via CG Shader

Hi All,

I am in the process of learning Shader scripting using CG following the nVidia tutorials. I am trying to replicate the double-vision texturing as can be seen here in section 3.5.5:

http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter03.html

I am getting an error in the Unity Console stating:

Program 'frag', ambiguous overloaded function reference "tex2D(sampler2D, float4)" at line 27

My code for the shader is:

 Shader "Custom/RGBSplat" {
     Properties {
     _MainTex ("Texture", 2D) = "white" { }
     _Seperation ("Seperation", float) = 0.0
 }
 SubShader {
     Pass {
 
 CGPROGRAM
 #pragma vertex vert
 #pragma fragment frag
 
 #include "UnityCG.cginc"
 
 sampler2D _MainTex;
 float _Seperation;
 
 void vert (appdata_full v, out float4 oPosition : POSITION, out float4 leftTexCoord : TEXCOORD0)
 {
     
     oPosition = mul (UNITY_MATRIX_MVP, v.vertex);
     leftTexCoord = v.texcoord;
 }
 
 void frag (float4 leftTexCoord : TEXCOORD0, float4 rightTexCoord : TEXCOORD1, out float4 oColor : COLOR)
 {
     float4 leftColor = tex2D(_MainTex, leftTexCoord);
     //float4 rightColor = tex2D(_MainTex, rightTexCoord);
     //oColor = lerp(leftColor, rightColor, 0.5);
     oColor = leftColor;
 }
 
 ENDCG
 
     }
 }
 Fallback "Diffuse"
 }
 

I cannot seem to figure out what the problem is, if any scripting guru out there has an idea.

Also it is worth noting that I see a lot of people have said to animate/shift texture UV coordinates from within a MonoBehavior script. But I would like to do this in a shader. And wouldnt it be faster running on the GPU than the CPU for manipulating texture UVs?

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by yanhui · Mar 03, 2014 at 12:56 PM

I find my error reason,it is that struct v2f { float4 pos:SV_POSITION; float uv:TEXCOORD0; }; "float" should be "float2".

I think your error is that ,the function "frag", the first parameter's type "float4" should be float2.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to get the global position of a vertex in a Cg vertex shader? 1 Answer

Second UV set as coordinates for a different texture? 3 Answers

Accessing a second texture's offset in a modified sprite shader 0 Answers

How to force the compilation of a shader in Unity? 5 Answers

UI shader; get simple UV 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges