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Question by PeterTing · Feb 02, 2021 at 06:25 AM · webgltexturecoord

Webgl cannot get textureCoord correctly

I'm trying to use textureCoord to get the texture's pixel color at object's position.

Below is the sample code.

 Vector2 pixelUV = hit.textureCoord;
 pixelUV.x *= tex.width;
 pixelUV.y *= tex.height;
 Vector2 tiling = rend.material.mainTextureScale;
 Color color = tex.GetPixel(Mathf.FloorToInt(pixelUV.x * tiling.x), Mathf.FloorToInt(pixelUV.y * tiling.y));

This works fine in Unity editor, can get correct textureCoord. But once it build into webgl, textureCoord will always return (0, 0). I've already turned off Convex option and use MeshCollider.

alt text

Does anybody has any idea? Thx for your help.

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