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Question by KloverGames · May 05 at 01:40 AM · cameracamera rotatehierarchy

If you know how to use Cinemachine, please help

So I can rotate the camera around the player on the x-axis perfectly, it orbits the player nicely.


But the y-axis is clamped and I couldn't find any answers as to how to make it so the player can look up and down... I know this must be a simple fix but I already tried looking it up

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Answer by KloverGames · May 05 at 03:56 AM

The "Orbits" area is what you have to change, Top Rig represents the highest point the camera can go around the target, Bottom Rig represents the lowest. Think of it as when you use Mathf.Clamp in an FPS camera controller

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