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Question by gimoj · May 16, 2014 at 07:15 AM · collidertriggerdragclickonmousedown

Can't click gameobject when over another trigger?

I can't click on my gameobject whenever it's overlapping with a another trigger. You're supposed to be able to drag and drop the gameobject when you click it. As long as I click it without the gameobject overlapping with the other trigger it's fine and I can even pass through the trigger. Can anyone help me with this?

 void OnMouseDown()
 {
     screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
     
     offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
     
 }
 
 void OnMouseDrag()
 {
     Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
     
     Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) , offset;
     transform.position = curPosition;
     
 }
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Answer by Andres-Fernandez · May 16, 2014 at 10:59 AM

Try setting the layer of the trigger to IgnoreRaycast.

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avatar image gimoj · May 16, 2014 at 11:05 AM 0
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I tried it just now but I still can't click on it

avatar image gimoj · May 16, 2014 at 11:22 AM 1
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I tried it ins$$anonymous$$d with RaycastHitTrigger and it worked. Thanks man!

avatar image thekrocker · Aug 13, 2021 at 09:09 PM 0
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Thanks! But what if we control the area that we are trying to drop, so that we can "if statement" whether if we can place or not? I was planning to use rayCast but if we ignore raycast "the area", how can we solve that?

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