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Question by ReferenceWolf · Aug 11, 2021 at 06:01 PM · clickclicking

how do i fix not being able to click properly in my clicker game?

i have recently been trying to make a clicker game but when I click, my counter doesnt go up. I use left click, right click and space button as my clicking buttons. I can only make the counter go up when i click space. I have tried to use just left click and remove space and right click but now the counter just doesnt go up when i click (as i expected)

Here is my code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class BlockCounter : MonoBehaviour
 {
 
     public static int ScoreValue = 0;
     Text score;
 
     // Start is called before the first frame update
     void Start()
     {
         score = GetComponent<Text>();
     }
 
     // Update is called once per frame
     public void OnClick1()
     {
         if (Input.GetKeyDown(KeyCode.Mouse0))
         {
             ScoreValue += 1;
         }
             score.text = "Blocks: " + ScoreValue;
     }
 
     public void OnClick2()
     {
 
         if (Input.GetKeyDown(KeyCode.Mouse1))
         {
             ScoreValue += 1;
         }
         score.text = "Blocks: " + ScoreValue;
     }
 
     public void OnClick3()
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             ScoreValue += 1;
         }
         score.text = "Blocks: " + ScoreValue;
     }
 
 
 }
 
 
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Answer by Marioooo · Aug 11, 2021 at 07:32 PM

Hello!

I can see that you're not using actually update method to check your input... you just made 3 voids that are never used

so i remade your code

 public static int ScoreValue = 0;

 Text score;

 // Start is called before the first frame update
 void Start()
 {
     score = GetComponent<Text>();
 }

 // Update is called once per frame
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.Mouse0) || Input.GetKeyDown(KeyCode.Mouse1) || Input.GetKeyDown(KeyCode.Space))
     {
         OnClick();
     }
 }

 public void OnClick()
 {
     ScoreValue += 1;
     score.text = "Blocks: " + ScoreValue;
 }

you still have the OnClick method to call it from outside if you need.

Hope this helps!

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avatar image ReferenceWolf · Aug 11, 2021 at 08:16 PM 0
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Thank you so much. I was trying to figure out why it didnt work for ages!

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