Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by vexe · Jun 24, 2016 at 01:49 AM · editorvisual studioassetdatabaseexternal-applicationopen project

OpenFileAtLineExternal always opens file with MonoDevelop and never Visual Studio?

Greetings,

I have a filepath and a line number that I would like to open the file at in Visual Studio. I'm using OpenFileAtLineExternal but it always seems to choose MonoDevelop over Visual Studio for some reason even though VS (Community 2015) is configured to be the editor of choice in the editor preferences/external tools.

Which is very weird because when I double click errors in the console it opens up with VS like it should.

I tried calling an internal function that sets VS as the active editor if it isn't already and then making the call to open the file, no dice:

 var type = typeof(Editor).Assembly.GetType("UnityEditor.SyncVS");
 var binding = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
 var method = type.GetMethod("SetVisualStudioAsEditorIfNoEditorWasSet", binding);
 method.Invoke(null, null);

I also tried AssetDatabase.OpenAsset - which does seem to open with VS but it doesn't work quite well. The screen just flickers quickly to VS then back to Unity. As if I very quickly pressed Alt-Tab twice!

Thanks.

@Bunny83

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image $$anonymous$$ · Jul 10, 2017 at 02:47 AM 0
Share

A workaround is to rename monodevelop.exe to something else. Still looking for the proper way to solve this.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

50 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Using custom external tools for custom assets? 0 Answers

Seperating editor and runtime data with ScriptableObjects 1 Answer

A event on deletion of asset in the asset database? 1 Answer

Load an asset right as it is imported? 0 Answers

AssetDatabase.CreateFolder question 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges