Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Ardenian · Feb 10, 2017 at 07:26 PM · inspectorserializationmonobehaviourcustom editorcustom inspector

Target field of a MonoBehaviour attribute ?

I have these classes:

 public class MyClass : MonoBehaviour{
     [SerializeField]
     MonoBehaviour myOtherMonoBehaviour;
 }
 public class MyOtherClass : MonoBehaviour{
     [SerializeField]
     float value;
 }

I would now like to write a custom inspector for MyClass which checks if myOtherMonoBehaviour is of type MyOtherClass and if so, show its field value in the inspector of MyClass.

How do I write the check for the Type and displaying value in the custom editor ? I know EditorGUILayout.PropertyField for displaying a property field for a serialized object, but how do I target value, if myOtherMonoBehaviour is of type MyOtherClass ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Adam-Mechtley · Feb 10, 2017 at 08:30 PM

In general I would advise against it, but (without any eye toward optimization) you can do something like this:

 SerializedProperty myOtherMonoBehaviour = serializedObject.FindProperty("myOtherMonoBehaviour");
 EditorGUILayout.PropertyField(myOtherMonoBehaviour);
 if (myOtherMonoBehaviour.objectReferenceValue != null and myOtherMonoBehaviour.objectReferenceValue is MyOtherClass)
 {
     SerializedObject so = new SerializedObject(myOtherMonoBehaviour.objectReferenceValue);
     so.Update();
     EditorGUILayout.PropertyField(so.FindProperty("value"));
     so.ApplyModifiedProperties();
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ardenian · Feb 14, 2017 at 12:47 PM 0
Share

Thank you, that looks like what I searched for!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to select a MonoBehaviour in inspector from a cusom editor? 0 Answers

Custom Editor List with child classes 1 Answer

CustomEditor stops displaying after changing script location 1 Answer

What's a good way to handle 'serialization' of interfaces in Unity ? 8 Answers

Add multiple custom editors for same type of object. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges