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Question by hamzzashaffi · Mar 04, 2021 at 03:41 PM · dll

Problems with using openhardwaremonitorlib.dll with Unity.

Hello everyone! So, I am trying to work the OpenHardwareMonitorLib.dll with Unity to get some hardware stats displayed within Unity. I have added the plugin and it seems to be placed okay. I am getting some NullReferenceExceptions when I hit Play. Its because of the library for sure but I couldn't figure out exactly how to fix that. Could anyone please share their experiences with it? Any help would be really appreciated!

The code I am using is as follows:

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using OpenHardwareMonitor;
 using OpenHardwareMonitor.Hardware;
 using OpenHardwareMonitor.Collections;
 
 public class MenuManager : MonoBehaviour
 {
     // Start is called before the first frame update
     void Start()
     {
         GetSystemInfo();
     }
     
 
     // Update is called once per frame
     void Update()
     {
         
     }
 
     public class UpdateVisitor : IVisitor
     {
            public void VisitComputer(IComputer computer)
            {
                computer.Traverse(this);
            }
            public void VisitHardware(IHardware hardware)
            {
                hardware.Update();
                foreach (IHardware subHardware in hardware.SubHardware) subHardware.Accept(this);
            }
            public void VisitSensor(ISensor sensor) { }
            public void VisitParameter(IParameter parameter) { }
     }
 
     public static void GetSystemInfo()
     {
            UpdateVisitor updateVisitor = new UpdateVisitor();
            Computer computer = new Computer();
 
            
 
            computer.Open();
            computer.CPUEnabled = true;
            computer.Accept(updateVisitor);
            for (int i = 0; i < computer.Hardware.Length; i++)
            {
                if (computer.Hardware[i].HardwareType == HardwareType.CPU)
                {
                    for (int j = 0; j < computer.Hardware[i].Sensors.Length; j++)
                    {
                        if (computer.Hardware[i].Sensors[j].SensorType == SensorType.Temperature)
                                Console.WriteLine(computer.Hardware[i].Sensors[j].Name + ":" + computer.Hardware[i].Sensors[j].Value.ToString() + "\r");
                    }
                }
            }
            computer.Close();
     }
     
 }
 

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Answer by chinapdyh · May 03 at 05:20 PM

I developed using.NET Core or .Net Framework and then packaged the information in JSON format and sent it to Unity using TCP

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Answer by hamzzashaffi · May 06 at 03:42 PM

@chinapdyh Ah right! Nice workaround! Any idea if the direct route is even possible to do with Unity?

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