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Question by burchland2 · Sep 11, 2021 at 05:57 PM · saveload

SaveManager not working

Hi,

I have a problem with loading a saved file. Saving the file is absolutely no problem. Only loading it. Here is the code. Any assistance will be appreciated.

 using System.Collections;
 using System.Collections.Generic;
 using System.IO;
 using UnityEngine;
 
 public class SaveManager : MonoBehaviour
 {
     public int score = 0;
     public int lives = 9;
     public int health = 3;
     public static string directory = "SaveLoad";
     public static string fileName = "saveFile.sav";
 
     public float[] position = new float[2];
 
     public Player player;
 
     public PlayerData data;
 
     public void Start()
     {
         data = new PlayerData(player);
         score = data.Score;
         lives = data.Lives;
         health = data.Health;
     }
     
     public void Save()
     {
         if (!DirectoryExists())
         {
             Directory.CreateDirectory(Application.persistentDataPath + "/" + directory);
         }
 
         string savePath = Application.persistentDataPath + "/" + directory + "/" + fileName;
         using (var w = new BinaryWriter(File.OpenWrite(savePath)))
         {
             w.Write(System.Convert.ToInt32(score));
             w.Write(System.Convert.ToInt32(lives));
             w.Write(System.Convert.ToInt32(health));
 
             w.Write(System.Convert.ToSingle(position[0]));
             w.Write(System.Convert.ToSingle(position[1]));
         }
 
         Debug.Log("Your game has been saved.");
     }
 
     public void Load()
     {
         string loadPath = Application.persistentDataPath + "/" + directory + "/" + fileName;
         using (var r = new BinaryReader(File.OpenRead(loadPath)))
         {
             score = r.ReadInt32();
             lives = r.ReadInt32();
             health = r.ReadInt32();
 
             position[0] = r.ReadSingle();
             position[1] = r.ReadSingle();
         }
         Debug.Log("Your game has been loaded.");
     }
 
     private static bool DirectoryExists()
     {
         return Directory.Exists(Application.persistentDataPath + "/" + directory);
     }
 
     private static bool SaveExists()
     {
         return File.Exists(GetFullPath());
     }
 
     private static string GetFullPath()
     {
         return Application.persistentDataPath + "/" + directory + "/" + fileName;
     }
 }
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