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Question by SunilUL · Jun 30, 2017 at 09:41 AM · playervroculusvisiblemouse cursor

mouse cursor not visible on VR

This is the whole scenario:

I have first scene that says "Begin Experience" with a normal Unity's camera and screenSpaceUI. When the user clicks this with the mouse, it jumps to next scene which is VR scene which has OVR player controller., on Press button "E" from keyboard, It jumps back to "Begin Experience" scene, but the mouse cursor will not be visible.

The mouse is interactive on the scene but not visible.

This works in Game view, but not in build.

I'm guessing, oculus disables the mouse visibility and unity is failing to turn it ON on next scene..

Please help in achieving the required result.

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Answer by SunilUL · Jun 30, 2017 at 10:04 AM

OK,

Solved it by disabling the below lines in OVRSceneSampleController in start function. :D

    if (Application.isEditor == false)
   {
          Cursor.visible = false; 
         Cursor.lockState = CursorLockMode.Locked;
   }
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avatar image JaeguKim · Mar 08, 2018 at 02:33 AM 0
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It Works like a charm!

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