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Question by hopper · Jan 03, 2015 at 11:12 AM · c#pauseunpause

Pausing and unpausing the game with one button

I have a script that I want if a button is clicked if the game is paused to unpause it and if it is not paused to pause the game. Here is my script so far. Right now it pauses and doesn't unpause once I press the same button that I paused it with.

 using System.Collections;
 using UnityEngine.UI;
 
 public class PauseGame : MonoBehaviour 
 {
     public KeyCode pauseKeyCode;
     [SerializeField] public Canvas pauseMenuGroup;
     [SerializeField] private int i;
     [SerializeField] private bool isPaused;
 
     void Start ()
     {
         pauseMenuGroup.enabled = false;
     }
 
     void Update ()
     {
         if(Input.GetKeyDown(pauseKeyCode) && !isPaused)
         {
             Pause();
             i++;
         }
 
         if(i > 1 && Input.GetKeyDown(pauseKeyCode) && isPaused)
         {
             Unpause();
             i = 0;
         }
     }
 
     void Pause ()
     {
         Time.timeScale = 0f;
         pauseMenuGroup.enabled = true;
         isPaused = true;
     }
 
     void Unpause ()
     {
         Time.timeScale = 1f;
         pauseMenuGroup.enabled = false;
         isPaused = false;
     }
 }
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avatar image Ekta-Mehta-D · Jan 03, 2015 at 11:24 AM 0
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hii.. why u r using i variable ??

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Answer by Pindwin · Jan 03, 2015 at 11:24 AM

Thats because you are checking

  i > 1

to unpause. i is equal one, so the condition equals false. You need to check if it's > 0.

You could also go like:

 if(Input.GetKeyDown(pauseKeyCode))
 {
              if(!isPaused) Pause();
              else        Unpause();
 }
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avatar image hopper · Jan 03, 2015 at 09:05 PM 0
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Thanks @Pindwin that dd the trick!

avatar image Nikitachan · Sep 23, 2017 at 06:00 PM 0
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Thanks so much!!!! it works like a charm

avatar image frankslater · Sep 23, 2017 at 06:17 PM 1
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Hi @hopper, Please accept the answer.

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Answer by Ekta-Mehta-D · Jan 03, 2015 at 11:28 AM

Hii..

There is no need to use "i" variable.. Remove i > 1 comparison from if condition.

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