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Question by importguru88 · Sep 11, 2016 at 04:00 AM · gameobjectpausehowunpause

I can't get my gameobject to pause on its own / How do I code the gameobject to pause and unpause by itself in c# on unity3d

I am having trouble figuring out how to pause and unpause the gameobject . I need the gameobject to pause for a eight seconds or longer . Here is what I got for code :

 using UnityEngine;
 using System.Collections;
 
 public class hu : MonoBehaviour {
 GameObject[] pauseObjects;
 public bool isPaused;
     void Start () {
 
     pauseObjects = GameObject.FindGameObjectsWithTag("Player");
 
     }
     
     // Update is called once per frame
     void Pause () {
     
         {
             if(Time.timeScale == 1)
             {
                 Time.timeScale = 7f;
                 
             } else if (Time.timeScale == 8f){
             
                 Time.timeScale = 1;
                 
             }
     }
 }
 }
 
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Answer by Dream_in_code · Sep 11, 2016 at 06:08 AM

Void pauseGameobject()

{

if(//give your condition when or how will the gameobject pause)

{

start coroutine("wait");

}

}

public ienumenator wait()

{

time.timescale = 0;

yield return new waitforsceonds(7);

time.timesale = 1;

}

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avatar image importguru88 · Sep 11, 2016 at 06:33 AM 0
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Which pause and unpause ?

avatar image Dream_in_code importguru88 · Sep 11, 2016 at 07:06 AM 0
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time.timescale = 0 means it will stop everything which will be "pause" and time.timescale = 1 means it will "unpause." first it will pause then it will wait for 7 seconds then it will unpause again. Just use the idea and modify according to your game :)

avatar image importguru88 Dream_in_code · Sep 11, 2016 at 01:11 PM 0
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if(//give your condition when or how will the gameobject pause) . I don't want the gameobject to be pause by keys . I want gameobject to pause on its own. What would an example I put in the if statement.

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avatar image Dream_in_code importguru88 · Sep 11, 2016 at 01:52 PM 0
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what do you mean by pause by itself? just you play the game and player pauses itself? there is no sense in that. The conditions i mean are if he touches something or he goes to anther level etc.

avatar image importguru88 Dream_in_code · Sep 11, 2016 at 02:14 PM 0
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I having a countdown numbers in the game . I want the player to be a pause until the countdown is over. That's why.

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